Tale of a Library: Two Scenes
Two variations ( Normal/ Abandoned )

Two variations ( Normal/ Abandoned )

Abandoned Version 1

Abandoned Version 1

Textures

Textures

Normal Version

Normal Version

References

References

WireFrame ViewPort

WireFrame ViewPort

Abandoned Version 2

Abandoned Version 2

High Poly Modeling

High Poly Modeling

Abandoned Version 3

Abandoned Version 3

Tale of a Library: Two Scenes

Here’s my latest practice in creating an optimized game prop for Unreal Engine. I managed to create two variations using just a single 1K TrimSheet texture set, maintaining a texel density of 10px/cm (except for the books, which are 6px/cm). Super excited to have finally completed this challenge!

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