https://gamesartist.co.uk/blacksmith-workstation/
Hi folks, In this article, I discuss the creation of the realistic Blacksmith workstation. I discuss my goals, references, blockout in Blender, high-poly modeling in ZBrush, UVs in Blender, baking and texturing in Substance Painter, and rendering in Marmoset Toolbag.
it would be great to have your feedback in the comment section also.